Chapter 1: Graphics
Cocos2d is first and foremost a rich graphical API which allows a game developer easy access to a broad range of functionality. In this chapter we will go over some more advanced features of Cocos2d and how you can use these features to serve a variety of different purposes. We’ll also explain advanced techniques that are not yet part of the Cocos2d source.
For the purposes of this chapter Graphics can be considered an umbrella term. We will also go over advanced techniques using Actions and Particles.
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You can download Chapter 1 (PDF + XCode project) for free here.