A* pathfinding in a Box2D world
The real fun of the A* algorithm comes from applying it to more complex scenarios.
In this recipe, we will apply the grid-based technique of the last recipe to a Box2D world filled with randomly generated polygons.
The real fun of the A* algorithm comes from applying it to more complex scenarios.
In this recipe, we will apply the grid-based technique of the last recipe to a Box2D world filled with randomly generated polygons.
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